Question: This is for a Java lab, I have the code I just need to make a test program as described below, I am also attaching
This is for a Java lab, I have the code I just need to make a test program as described below, I am also attaching the code to base the test program off of, and help would be appreciated greatly thank you.
Edit: I have also attached QwrikleBag.
B:Create a test program called QwirkleHandTest.java.
Write a main method.
Inside the main method, start with the statements
TileNode qwirkleHand = null;
QwirkleBag game1 = new
QwirkleBag( );
// draw 6 tiles out of the bag and add them to the player's hand
for (int t = 1; t <= 6; t++ )
qwirkleHand =TileNode.insertAtHead( qwirkleHand,new TileNode(game1.draw(), null));
//display the tiles in the player's hand
TileNode.printList(qwirkleHand );
Compile, debug, run. Repeat until these statements work correctly.
Add statements to the main so that it will test the other methods in the TileNode class.
TileNode.Java
public class TileNode{
// instance variables private int data; private TileNode link; public TileNode() {} // constructor public TileNode(int initialData, TileNode initialLink) { data = initialData; link = initialLink; } // the calling object is a reference to the // node before the location where I want to add public void addNodeAfter(int item){ link = new TileNode(item, link); } public int getData( ) { return data; } public TileNode getLink( ){ return link; } public static TileNode[ ] split ( TileNode original, int sValue ) { TileNode cursor = original; TileNode answer[ ] = new TileNode [ 2 ]; TileNode list1=null, list1cursor=null; TileNode list2=null, list2cursor=null; while ( cursor != null ) { if ( cursor.getData() < sValue ) { if ( list1cursor == null) { // list 1 is empty list1 = new TileNode( cursor.getData(), null ); list1cursor = list1; } else { list1cursor.setLink(new TileNode(cursor.getData(), null)); list1cursor = list1cursor.getLink(); } cursor = cursor.link; } // end if data < sValue else { if ( list2cursor == null) { // list 2 is empty list2 = new TileNode( cursor.getData(), null ); list2cursor = list2; } else { list2cursor.setLink(new TileNode(cursor.getData(), null)); list2cursor = list2cursor.getLink(); } cursor = cursor.link; } // end data >= splitValue } // end while answer[0] = list1; answer [1] = list2; return answer; }// end method public static String listToString( TileNode head ) { String answer = ""; TileNode cursor = head; while (cursor != null) { answer = answer + cursor.getData(); if (cursor.getLink() == null) answer = answer + " End of List"; else answer = answer + " --> "; cursor = cursor.getLink(); } return answer; } // call this method using IntNode.listCopy(reference to the head) // it will duplicate the list and return a reference which // is the head of the new list public static TileNode listCopy(TileNode source){ TileNode copyHead; TileNode copyTail; // Handle the special case of the empty list. if (source == null) return null; // Make the first node for the newly created list. copyHead = new TileNode(source.data, null); copyTail = copyHead; // Make the rest of the nodes for the newly created list. while (source.link != null){ source = source.link; copyTail.addNodeAfter(source.data); copyTail = copyTail.link; } // Return the head reference for the new list. return copyHead; } public static int listLength(TileNode head){ int answer = 0; for (TileNode cursor = head; cursor != null; cursor = cursor.link) answer++; return answer; } // search for a particular data value in the list // return a reference to the node where the value // was found // if the value isn't in the list, return null public static TileNode listSearch(TileNode head, int target){ TileNode cursor; for (cursor = head; cursor != null; cursor = cursor.link) if (target == cursor.data) return cursor; return null; } // this method is called using the node // that is before the one we want to remove public void removeNodeAfter( ){ link = link.link; } // mutator public void setData(int newData){ data = newData; } public void setLink(TileNode newLink){ link = newLink; } //added portion for the lab //wont compile public static void printList(TileNode head){ if(head == null) return; TileNode node = head; while(true) { System.out.println(node.data); if(node.link != null) node=node.link; else break; } } public static TileNode insertAtHead(TileNode head, TileNode tile){ TileNode node = new TileNode(); node.data = tile.data; node.link = head; return node; } public static TileNode reverse(TileNode original){ TileNode prev = null; TileNode cur = original; TileNode link = null; while(cur != null) { link = cur.link; cur.link = prev; prev = cur; cur = link; } original = prev; return original; } }
QwirkleBag.Java:
public class QwirkleBag extends Object implements Cloneable
{
// instance variables
private Tile[ ] data;
private int manyItems;
// constructor : behavior #1
public QwirkleBag( )
{
final int INITIAL_CAPACITY = 108;
manyItems = 108;
data = new Tile[INITIAL_CAPACITY];
for (int i = 0; i < INITIAL_CAPACITY; i++)
data[i] = new Tile( i % 6 + 1, i % 36 / 6 + 1 );
}
public String toString() {
String answer = "";
for (int i = 0; i < manyItems; i++)
answer = answer + String.format("%3d",i+1) + ": " +
data[i].toString() + " ";
return answer;
}
// This method was added so that the entire contents of the
// data array could be displayed.
//
// The behavior is different from toString because toString
// only includes tiles up to manyItems
public void printAll(int numPerLine, boolean printCompleteArray)
{
int lastIndex = (printCompleteArray ? data.length : manyItems);
for (int index = 0; index < lastIndex; index++)
System.out.print( data[index] + " "
+ ((index+1)%numPerLine == 0 ? " " : ""));
} // end method
// add one item : behavior #2
public void add(Tile element)
{
if (manyItems == data.length)
{ // Ensure twice as much space as we need.
ensureCapacity((manyItems + 1)*2);
}
data[manyItems] = element.clone();
manyItems++;
}
// Clone an QwirkleBag object.
public QwirkleBag clone( ) {
QwirkleBag answer;
try
{
answer = (QwirkleBag) super.clone( );
}
catch (CloneNotSupportedException e) {
throw new RuntimeException
("This class does not implement Cloneable");
}
answer.data = data.clone( );
return answer;
}
public int countOccurrences(Tile target) {
int count = 0;
for (int index = 0; index < manyItems; index++)
if (target.equals(data[index]))
count++;
return count;
}
public void ensureCapacity(int minimumCapacity) {
Tile biggerArray[ ]; // declaration
if (data.length < minimumCapacity)
{
biggerArray = new Tile[minimumCapacity]; // allocate space
for (int index = 0; index < manyItems; index++ )
biggerArray[index] = data[index];
data = biggerArray;
}
}
public int getCapacity( ) {
return data.length;
}
// This method was added so that a Tile at a specific position
// (index) in the data array can be retrieved from the bag.
public Tile tileAt( int pos ) {
if (pos >= manyItems)
return null;
return data[pos];
}
public boolean remove(Tile target)
{
int index; // must declare before the loop
for (index = 0; (index < manyItems) &&
(!target.equals(data[index])); index++)
;
if (index == manyItems) // target was not found
return false;
else
{
manyItems--;
data[index] = data[manyItems];
return true;
}
}
public int size( ) {
return manyItems;
} // end size
public void trimToSize( ) {
Tile trimmedArray[ ];
if (data.length != manyItems)
{
trimmedArray = new Tile[manyItems];
for (int index = 0; index < manyItems; index++)
trimmedArray[index] = data[index];
data = trimmedArray;
}
} // end trimToSize
public Tile draw( ) {
if (manyItems == 0)
return null;
int pick = (int) (Math.random() * manyItems);
Tile chosen = data[pick];
data[pick] = data[manyItems-1];
manyItems--;
return chosen;
}// end draw
} // end class
Tile.Java
public class Tile implements Cloneable {
// instance variables
private int color;
private int shape;
// Behavior #1: constructor
public Tile ( int c, int s ) {
// if invalid parameter values, default to 1
if (c >= 1 && c <= 6)
color = c;
else
color = 1;
if (s >= 1 && s <= 6)
shape = s;
else
shape = 1;
} // end constructor
// Behavior #2 : accessor for color
public int getColor( ) {
return color;
}
// Behavior #3 : accessor for shape
public int getShape( ) {
return shape;
}
// Behavior #4 : mutator for color
public void setColor( int c ) {
// doesn't change color if c is invalid
if ( c >= 1 && c <= 6 )
color = c;
}
// Behavior #5 : mutator for shape
public void setShape( int s ) {
// doesn't change shape if s is invalid
if ( s >= 1 && s <= 6 )
shape = s;
}
Step by Step Solution
There are 3 Steps involved in it
Get step-by-step solutions from verified subject matter experts
