Question: This problem exercises the basic concepts of game playing, using tic - tac - toe as an example. We define x n as the number
This problem exercises the basic concepts of game playing, using tictactoe as an example. We
define as the number of rows, columns, or diagonals with exactly s and no Os Similarly is
the number of rows, columns, or diagonals with just Os The utility function assigns to any
terminal position with and to any with All other terminal positions have utility
For nonterminal positions, we use a linear evaluation function defined as:
Eval
For instance, the example state given below would have Eval because there are two diagonals
and one row with and no Os and only one row with and no Xs
a Show the whole game tree starting from an empty board down to depth ie one and one
on the board taking symmetry into account. Assume that goes first.
b Mark on your tree the evaluations of all the positions at depth
c Using the minimax algorithm, mark on your tree the backedup values for the positions at depths
and and use those values to choose the best starting move.
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