Question: Tic - Tac - Toe AI Algorithm Let us combine what we have learnt so far about minimax and evaluation function to write a proper

Tic-Tac-Toe AI Algorithm
Let us combine what we have learnt so far about minimax and evaluation
function to write a proper Tic-Tac-Toe that plays a perfect game. This game
will consider all possible scenarios and makes the most optimal move.
lets build some Tic-Tac-Toe that all conform to a consistent interface, and
see for ourselves why interfaces are so helpful.
Were going to write several different Tic-Tac-Toe scenarios, each of which
will choose their moves using different strategies of varying degrees of
complexity. We also want to be able to challenge your friends and family to a
duel.
Game scenarios:
1. Scenario that makes random moves
Were going to start by writing one of the simplest ways. This option will
look at the board, find all the legal moves, and return one of them at random.
Well write a function called random_option that conforms to our
interface. This means that it accepts 2 arguments - a Tic-Tac-Toe board and
the current player - and returns the co-ordinates of a move.
2. Two human players to play against each other.
3. Tic-tac-toe unbeatable (Minimax algorithm).

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