Question: to instantiate a User object. - Delegate processing from the menu to the methods of class DiceReporter as needed. Use the constants provided with a

to instantiate a User object. - Delegate
to instantiate a User object. - Delegate processing from the menu to the methods of class DiceReporter as needed. Use the constants provided with a case structure inside of a do-while loop, exiting the loop when the user enters the character Q or character q i.e., QUIT_PROGRAM. - Refer to the Menu System handouts from Weeks 9 and 10 for help. - Examine the starter code for class Program for the full list of constants. The menu displayed on screen would look similar to: (E)nter Dice Roll Values (D)isp1ay Report (R)eset Dice Roll Data (Q)uit Program Code the main method in Java. Provide the pseudocode and flowchart in a MS Word document. Submit your Programjava code file

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