Question: u4 Given an initial velocity v and constant acceleration a, a general formula used in Physics to calculate a position p(t) at time t is:

u4

u4 Given an initial velocity v and constant acceleration a, a general

Given an initial velocity v and constant acceleration a, a general formula used in Physics to calculate a position p(t) at time t is: p(t) = p(0) + vt + l/2at^2 Suppose a boolean function called isCollision is available that returns true if two balls are in collision and false otherwise. If it is known that two balls were not in collision at time 0 and are in collision at time 1, explainhow to use the bisection algorithm to calculate the time, to the nearest 0.125 second, when the collisionoccurred. The positions at time t = 0, initial velocities, and accelerations are as follows: p_A(0) = (10, 0, 0) v_A = (6, 0, 0) a_A = (0, 0, 0) p_b(0) = (18, 0, 0) v_B = (-2, 0, 0) a_B = (0, 0, 0)

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