Question: ublic class Chamber extends HexComponent { private static final long serialVersionUID = 4865976127980106774L; // enum to represent available chamber types public static enum HexType (SEALED,

ublic class Chamber extends HexComponent { private static final long serialVersionUID = 4865976127980106774L; // enum to represent available chamber types public static enum HexType (SEALED, ENTRANCE, TREASURE, TREASURE2, LIGHTED, ENTRANCE_PROCESSED, TREASURE PROCESSED, ENTRANCE POPPED, PUSHED, POPPED, DARK, DIM // Attributes private HexType type; }; // Stores the current type of this Chamber. This value // changes as the Chambers in the map are marked private HexType originalType; // Type initially assigned to the Chamber private boolean is Entrance; // Is this the entrance? private boolean isTreasureChamber; // Is this a treasure chamber? private Chamber [] neighbors; // Stores the neighboring chambers to this one private int time Delay; // Value used to determine the speed of the animation private static int chamber Counter = 1; private int chamberId; /**

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