Question: undefined 5.19 LAB^: Falling distance When an object is falling because of gravity, the following formula determines the distance the object falls in a specific

undefinedundefined 5.19 LAB^: Falling distance When an object is falling because ofgravity, the following formula determines the distance the object falls in a

5.19 LAB^: Falling distance When an object is falling because of gravity, the following formula determines the distance the object falls in a specific time period: d = 1/2 gt? Where d = distance in meters, g = gravity and t = time in seconds. Use 9.8 m/s for gravity. Write a method computeFalling Distance() that has one parameter: the falling time (in seconds) of an object. The function returns the distance (in meters) the object has fallen. Input Validation: If the parameter is negative or zero, the function returns 0. Ex: If the method is called with the given arguments, will return the following distances: computeFallingDistance (1) returns 4.9 computeFallingDistance (2) returns 19.6 computeFallingDistance (3) returns 44.1 computeFallingDistance (10) returns 490.0 Next, in main, prompt the user for an integer time. The program should loop from 1 to the user input (inclusive), calling computeFalling Distance for each integer. Ex: If the input is: 3 the output is: Time 1 Distance 4.90 19.60 44.10 2 3 Output the floating-point numbers with 2 digits after the decimal point. Your decimal points should align and the numbers should be right- aligned under Distance (as above). This can be achived as follows: System.out.printf("%8.2f ", yourValue); LAB ACTIVITY 5.19.1: LABA: Falling distance 0/10 LabProgram.java Load default template... 1 import java.util.Scanner; 3 public class LabProgram 4 5 /* Type your method here. */ 6 7 8 public static void main(String[] args) { 9 Scanner scnr = new Scanner(System.in); 19 11 /* Type your code here */ 12 13 14 }

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