Question: Unity 1)Matching Game Maker Unity 3D Room a) Project View Events/Actions b) Scene Paint c) Fixed Update () Resources d) Update () Step e) Start
Unity
1)Matching
| Game Maker | Unity 3D | |
| Room | a) Project View | |
| Events/Actions | b) Scene | |
| Paint | c) Fixed Update () | |
| Resources | d) Update () | |
| Step | e) Start () | |
| Create | f) Scripts | |
| Function for Rigid Bodies |
2)
| Maya, 3D Max | a) Cross Platform API | |
| Blendor | b) Software for drawing Vector Graphics | |
| Direct 3D | c) Software for editing Bitmap/Raster Graphics | |
| Open GL | d) Open Source for creating Animations | |
| Photoshop | e) IDE for Java | |
| Stretches images | f) Windows Based API | |
| Illustrator | g) Usability software (HCI), to understand end-user | |
| Morae, Tobii Eye Tracker | h) Advantage of Vector Graphics | |
| JGrasp, Eclipse, Netbeans | i) Autodesk software for creating Animations |
3)
| Java Application | a) Interpreted | |
| C# | b) Compilation with Interpretation | |
| C++ | c) Compilation | |
| Java Applet | ||
| Java Script | ||
| Very Portable | ||
| Fast to Develop/Test | ||
| Fast to Execute | ||
| Less Secure | ||
| Source Code must reside on client Machine | ||
| Generates a true .EXE | ||
| Requires a virtual machine to execute | ||
| HTML |
4)
| Putting Sensors on animal to obtain its movement | a) Morphing | |
| Equivalent to moving all objects on the screen | b) Frame by Frame Animation | |
| Oldest type of Animation | c) Motion Capture Animation | |
| More applicable to 2D than 3D | d) Perspective View | |
| unpredictable behavior of enemy in FPS | e) Orthographic View | |
| Objects Farther away appear to be smaller | f) Moving Camera | |
| Copy of an object | g) Artificial Intelligence | |
| A dog gradually turning into a Cat | h) Encapsulation | |
| Provides re-usability | i) Inheritance | |
| Provides safety | j) instance |
5)
| A variable | a) Method | |
| A function encapsulated within a class | b) Local Variable | |
| storage is allocated and deallocated as we enter and leave the module | c) Global Variable | |
| Storage space is not deallocated | d) Static Variable | |
| A variable that can only be accessed by the class | e) Dynamic Variable | |
| Visible only within the module that it is declared | f) Private Variable |
6)
| Executes a program until this line | a) Step Into | |
| Displays the value during program execution | b) Step Over | |
| Executes the next line, if it is a method or function, it treats it as one line | c) Watch Variables | |
| Executes the next line, if it is a method/function, it jumps to the method/function and executes every line of the method/function | d) Break Point |
7) Indicate if it refers to a) parameter passing by value or b) by reference
Java primitives __________
Java arrays and other object ______________
Safer _____________
Better for Performance __________________
Equivalent to IN OUT (returns a value) __________________
Equivalent to IN (does not return a value) ______________________
8) (5 points) For the example below indicate if it is True (T) or False (F)
CheckingAccount can use the method deposit () _______
BankAccount object can use deductFee () ___________
BankAccount inherits from CheckingAccount _________
SavingAccount inherits from BankAccount ___________
A method or attribute of a sub-class overrides a method of attribute of the super class that has the same name ___________
9)What is the name of the first function executed in a Java Application ?
10) What will be the printed values of x, y and z
x = 10; Change (a IN, b IN OUT, c OUT)
y = 5; {
z = 8; a = 100;
Change (x, y, z); b = 200;
Print (x, y, z); c = 300;
11) Make up three questions in Unity 3D that has nothing to do with the questions I asked. Answer the questions ?
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