Question: Use p 5 . js or VS code to make Super sprint game The program should read a track in from a file called track

Use p5.js or VS code to make Super sprint game
The program should read a track in from a file called track.txt.0 should indicate grass, 1 should indicate track and 2 should indicate start/finish line. You should find/draw appropriate images to use as tiles to represent these components, and it is recommended that you load them in as sprites. Each tile should have dimensions controlled by variables, and be positioned according to the input file. If the input file is 10x10 numbers, you should draw this many tiles. The track is static, so this could be drawn in the setup phase, but you will need access to this data for detecting the car leaving the track
The program should draw a car as a sprite on the start finish line, facing one of the adjacent road tiles. You could draw or find a suitable image to use. The car size should be controlled by a variable (but always smaller than the tile size) and be placed in the middle of the road.
The program should allow for 4 inputs up/down and left/right on the keyboard. Up and down should modify the velocity of the car (you should impose limits so it cannot go too fast or backwards). Left and right should rotate the angle it is facing and moving. This should be done in a smooth way so the car cannot execute instant 90 degree turns
If the car leaves the track and hits the grass, the game should reset to the start position (simply move the car back to its initial position)

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