Question: Using c++ programming language. Attached below are the files given that should be used to run the program. Mainprogram.cpp #include #include unorderedLinkedList.h using namespace std;
Using c++ programming language. Attached below are the files given that should be used to run the program.
Mainprogram.cpp
#include
#include "unorderedLinkedList.h"
using namespace std;
int main()
{
unorderedLinkedList list;
int num;
cout cin >> num;
while (num != -999)
{
list.insertLast(num); cin >> num;
}
cout cout
list.print();
cout cout cout
cin >> num;
cout
list.deleteAll(num);
cout
list.print(); cout cout
list.deleteSmallest();
cout
list.print();
cout cout
return 0;
}
-
linkedList.h
-
#ifndef H_LinkedListType
#define H_LinkedListType
#include
#include
using namespace std;
//Definition of the node
template
struct nodeType
{
Type info;
nodeType *link;
};
template
class linkedListIterator
{
public:
linkedListIterator();
//Default constructor
//Postcondition: current = nullptr;
linkedListIterator(nodeType *ptr);
//Constructor with a parameter.
//Postcondition: current = ptr;
Type operator*();
//Function to overload the dereferencing operator *.
//Postcondition: Returns the info contained in the node.
linkedListIterator operator++();
//Overload the pre-increment operator.
//Postcondition: The iterator is advanced to the next
// node.
bool operator==(const linkedListIterator& right) const;
//Overload the equality operator.
//Postcondition: Returns true if this iterator is equal to
// the iterator specified by right,
// otherwise it returns the value false.
bool operator!=(const linkedListIterator& right) const;
//Overload the not equal to operator.
//Postcondition: Returns true if this iterator is not
// equal to the iterator specified by
// right; otherwise it returns the value
// false.
private:
nodeType *current; //pointer to point to the current
/ode in the linked list
};
template
linkedListIterator::linkedListIterator()
{
current = nullptr;
}
template
linkedListIterator::
linkedListIterator(nodeType *ptr)
{
current = ptr;
}
template
Type linkedListIterator::operator*()
{
return current->info;
}
template
linkedListIterator linkedListIterator::operator++()
{
current = current->link;
return *this;
}
template
bool linkedListIterator::operator==
(const linkedListIterator& right) const
{
return (current == right.current);
}
template
bool linkedListIterator::operator!=
(const linkedListIterator& right) const
{ return (current != right.current);
}
//***************** class linkedListType ****************
template
class linkedListType
{
public:
const linkedListType& operator=
(const linkedListType&);
//Overload the assignment operator.
void initializeList();
//Initialize the list to an empty state.
//Postcondition: first = nullptr, last = nullptr, count = 0;
bool isEmptyList() const;
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty,
// otherwise it returns false.
void print() const;
//Function to output the data contained in each node.
//Postcondition: none
int length() const;
//Function to return the number of nodes in the list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = nullptr, last = nullptr, count = 0;
Type front() const;
//Function to return the first element of the list.
//Precondition: The list must exist and must not be
// empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the first
// element of the list is returned.
Type back() const;
//Function to return the last element of the list.
//Precondition: The list must exist and must not be
// empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the last
// element of the list is returned.
virtual bool search(const Type& searchItem) const = 0;
//Function to determine whether searchItem is in the list.
//Postcondition: Returns true if searchItem is in the
// list, otherwise the value false is
// returned.
virtual void insertFirst(const Type& newItem) = 0;
//Function to insert newItem at the beginning of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the beginning of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void insertLast(const Type& newItem) = 0;
//Function to insert newItem at the end of the list.
//Postcondition: first points to the new list, newItem
// is inserted at the end of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void deleteNode(const Type& deleteItem) = 0;
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing
// deleteItem is deleted from the list.
// first points to the first node, last
// points to the last node of the updated
// list, and count is decremented by 1.
linkedListIterator begin();
//Function to return an iterator at the begining of the
//linked list.
//Postcondition: Returns an iterator such that current is
// set to first.
linkedListIterator end();
//Function to return an iterator one element past the
//last element of the linked list.
//Postcondition: Returns an iterator such that current is
// set to nullptr.
linkedListType();
//default constructor
//Initializes the list to an empty state.
//Postcondition: first = nullptr, last = nullptr, count = 0;
linkedListType(const linkedListType& otherList);
//copy constructor
~linkedListType();
//destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.
virtual void deleteAll(const Type& deleteItem) = 0;
//Delete all occurences of a given element
virtual void deleteSmallest() = 0;
//Find and delete the node with the smallest info
protected:
int count; //variable to store the number of
//elements in the list
nodeType *first; //pointer to the first node of the list
nodeType *last; //pointer to the last node of the list
private:
void copyList(const linkedListType& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created and
// assigned to this list.
};
template
bool linkedListType::isEmptyList() const
{
return(first == nullptr);
}
template
linkedListType::linkedListType() //default constructor
{
first = nullptr;
last = nullptr;
count = 0;
}
template
void linkedListType::destroyList()
{
nodeType *temp; //pointer to deallocate the memory
//occupied by the node
while (first != nullptr) //while there are nodes in the list
{
temp = first; //set temp to the current node
first = first->link; //advance first to the next node
delete temp; //deallocate the memory occupied by temp
}
last = nullptr; //initialize last to nullptr; first has already
//been set to nullptr by the while loop
count = 0;
}
template
void linkedListType::initializeList()
{
destroyList(); //if the list has any nodes, delete them
}
template
void linkedListType::print() const
{
nodeType *current; //pointer to traverse the list
current = first; //set current so that it points to
//the first node
while (current != nullptr) //while more data to print
{
cout info
current = current->link;
}
}//end print
template
int linkedListType::length() const
{
return count;
} //end length
template
Type linkedListType::front() const
{
assert(first != nullptr);
return first->info; //return the info of the first node
}//end front
template
Type linkedListType::back() const
{
assert(last != nullptr);
return last->info; //return the info of the last node
}//end back
template
linkedListIterator linkedListType::begin()
{
linkedListIterator temp(first);
return temp;
}
template
linkedListIterator linkedListType::end()
{
linkedListIterator temp(nullptr);
return temp;
}
template
void linkedListType::copyList
(const linkedListType& otherList)
{
nodeType *newNode; //pointer to create a node
nodeType *current; //pointer to traverse the list
if (first != nullptr) //if the list is nonempty, make it empty
destroyList();
if (otherList.first == nullptr) //otherList is empty
{
first = nullptr;
last = nullptr;
count = 0;
}
else
{
current = otherList.first; //current points to the
//list to be copied
count = otherList.count;
//copy the first node
first = new nodeType; //create the node
first->info = current->info; //copy the info
first->link = nullptr; //set the link field of
//the node to nullptr
last = first; //make last point to the
//first node
current = current->link; //make current point to
//the next node
//copy the remaining list
while (current != nullptr)
{
newNode = new nodeType; //create a node
newNode->info = current->info; //copy the info
newNode->link = nullptr; //set the link of
/ewNode to nullptr
last->link = newNode; //attach newNode after last
last = newNode; //make last point to
//the actual last node
current = current->link; //make current point
//to the next node
}//end while
}//end else
}//end copyList
template
linkedListType::~linkedListType() //destructor
{
destroyList();
}//end destructor
template
linkedListType::linkedListType
(const linkedListType& otherList)
{
first = nullptr;
copyList(otherList);
}//end copy constructor
//overload the assignment operator
template
const linkedListType& linkedListType::operator=
(const linkedListType& otherList)
{
if (this != &otherList) //avoid self-copy
{
copyList(otherList);
}//end else
return *this;
}
#endif
unorderedLinkedList.h
#ifndef H_LinkedListType
#define H_LinkedListType
#include
#include
using namespace std;
//Definition of the node
template
struct nodeType
{
Type info;
nodeType *link;
};
template
class linkedListIterator
{
public:
linkedListIterator();
//Default constructor
//Postcondition: current = nullptr;
linkedListIterator(nodeType *ptr);
//Constructor with a parameter.
//Postcondition: current = ptr;
Type operator*();
//Function to overload the dereferencing operator *.
//Postcondition: Returns the info contained in the node.
linkedListIterator operator++();
//Overload the pre-increment operator.
//Postcondition: The iterator is advanced to the next
// node.
bool operator==(const linkedListIterator& right) const;
//Overload the equality operator.
//Postcondition: Returns true if this iterator is equal to
// the iterator specified by right,
// otherwise it returns the value false.
bool operator!=(const linkedListIterator& right) const;
//Overload the not equal to operator.
//Postcondition: Returns true if this iterator is not
// equal to the iterator specified by
// right; otherwise it returns the value
// false.
private:
nodeType *current; //pointer to point to the current
/ode in the linked list
};
template
linkedListIterator::linkedListIterator()
{
current = nullptr;
}
template
linkedListIterator::
linkedListIterator(nodeType *ptr)
{
current = ptr;
}
template
Type linkedListIterator::operator*()
{
return current->info;
}
template
linkedListIterator linkedListIterator::operator++()
{
current = current->link;
return *this;
}
template
bool linkedListIterator::operator==
(const linkedListIterator& right) const
{
return (current == right.current);
}
template
bool linkedListIterator::operator!=
(const linkedListIterator& right) const
{ return (current != right.current);
}
//***************** class linkedListType ****************
template
class linkedListType
{
public:
const linkedListType& operator=
(const linkedListType&);
//Overload the assignment operator.
void initializeList();
//Initialize the list to an empty state.
//Postcondition: first = nullptr, last = nullptr, count = 0;
bool isEmptyList() const;
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty,
// otherwise it returns false.
void print() const;
//Function to output the data contained in each node.
//Postcondition: none
int length() const;
//Function to return the number of nodes in the list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = nullptr, last = nullptr, count = 0;
Type front() const;
//Function to return the first element of the list.
//Precondition: The list must exist and must not be
// empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the first
// element of the list is returned.
Type back() const;
//Function to return the last element of the list.
//Precondition: The list must exist and must not be
// empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the last
// element of the list is returned.
virtual bool search(const Type& searchItem) const = 0;
//Function to determine whether searchItem is in the list.
//Postcondition: Returns true if searchItem is in the
// list, otherwise the value false is
// returned.
virtual void insertFirst(const Type& newItem) = 0;
//Function to insert newItem at the beginning of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the beginning of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void insertLast(const Type& newItem) = 0;
//Function to insert newItem at the end of the list.
//Postcondition: first points to the new list, newItem
// is inserted at the end of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void deleteNode(const Type& deleteItem) = 0;
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing
// deleteItem is deleted from the list.
// first points to the first node, last
// points to the last node of the updated
// list, and count is decremented by 1.
linkedListIterator begin();
//Function to return an iterator at the begining of the
//linked list.
//Postcondition: Returns an iterator such that current is
// set to first.
linkedListIterator end();
//Function to return an iterator one element past the
//last element of the linked list.
//Postcondition: Returns an iterator such that current is
// set to nullptr.
linkedListType();
//default constructor
//Initializes the list to an empty state.
//Postcondition: first = nullptr, last = nullptr, count = 0;
linkedListType(const linkedListType& otherList);
//copy constructor
~linkedListType();
//destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.
virtual void deleteAll(const Type& deleteItem) = 0;
//Delete all occurences of a given element
virtual void deleteSmallest() = 0;
//Find and delete the node with the smallest info
protected:
int count; //variable to store the number of
//elements in the list
nodeType *first; //pointer to the first node of the list
nodeType *last; //pointer to the last node of the list
private:
void copyList(const linkedListType& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created and
// assigned to this list.
};
template
bool linkedListType::isEmptyList() const
{
return(first == nullptr);
}
template
linkedListType::linkedListType() //default constructor
{
first = nullptr;
last = nullptr;
count = 0;
}
template
void linkedListType::destroyList()
{
nodeType *temp; //pointer to deallocate the memory
//occupied by the node
while (first != nullptr) //while there are nodes in the list
{
temp = first; //set temp to the current node
first = first->link; //advance first to the next node
delete temp; //deallocate the memory occupied by temp
}
last = nullptr; //initialize last to nullptr; first has already
//been set to nullptr by the while loop
count = 0;
}
template
void linkedListType::initializeList()
{
destroyList(); //if the list has any nodes, delete them
}
template
void linkedListType::print() const
{
nodeType *current; //pointer to traverse the list
current = first; //set current so that it points to
//the first node
while (current != nullptr) //while more data to print
{
cout info
current = current->link;
}
}//end print
template
int linkedListType::length() const
{
return count;
} //end length
template
Type linkedListType::front() const
{
assert(first != nullptr);
return first->info; //return the info of the first node
}//end front
template
Type linkedListType::back() const
{
assert(last != nullptr);
return last->info; //return the info of the last node
}//end back
template
linkedListIterator linkedListType::begin()
{
linkedListIterator temp(first);
return temp;
}
template
linkedListIterator linkedListType::end()
{
linkedListIterator temp(nullptr);
return temp;
}
template
void linkedListType::copyList
(const linkedListType& otherList)
{
nodeType *newNode; //pointer to create a node
nodeType *current; //pointer to traverse the list
if (first != nullptr) //if the list is nonempty, make it empty
destroyList();
if (otherList.first == nullptr) //otherList is empty
{
first = nullptr;
last = nullptr;
count = 0;
}
else
{
current = otherList.first; //current points to the
//list to be copied
count = otherList.count;
//copy the first node
first = new nodeType; //create the node
first->info = current->info; //copy the info
first->link = nullptr; //set the link field of
//the node to nullptr
last = first; //make last point to the
//first node
current = current->link; //make current point to
//the next node
//copy the remaining list
while (current != nullptr)
{
newNode = new nodeType; //create a node
newNode->info = current->info; //copy the info
newNode->link = nullptr; //set the link of
/ewNode to nullptr
last->link = newNode; //attach newNode after last
last = newNode; //make last point to
//the actual last node
current = current->link; //make current point
//to the next node
}//end while
}//end else
}//end copyList
template
linkedListType::~linkedListType() //destructor
{
destroyList();
}//end destructor
template
linkedListType::linkedListType
(const linkedListType& otherList)
{
first = nullptr;
copyList(otherList);
}//end copy constructor
//overload the assignment operator
template
const linkedListType& linkedListType::operator=
(const linkedListType& otherList)
{
if (this != &otherList) //avoid self-copy
{
copyList(otherList);
}//end else
return *this;
}
#endif
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