Question: Using c#, put the picture in PictureBox. when running the picture flashing around, player click the picture can the score. Random Number demonstration Play Game
Using c#, put the picture in PictureBox. when running the picture flashing around, player click the picture can the score.



Random Number demonstration Play Game PLANNING: What do the timer objects do? Which events, properties can we use? Hide timer: will hide the image for a certain length of time //turn off hide timer / hide the kitty //turn on the show timer (.75 secs) Show timer: will show the image for a certain length of time // turn off show timer move kitty to random location /l create random numbers within the size of the form //show the kitty with the random numbers for top and left coordinates /turn on the hide timer (2 secs) Done timer: end of game (15 secs) / stop all timers hide the kitty //update and show final score label Your final score is XXX /Show buttons & change the text to show Play Again
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