Question: using Java Goal: To simulate the running of a soccer tournament e.g the world cup. A typical soccer tournament starts with a group stage with
using Java
Goal: To simulate the running of a soccer tournament e.g the world cup. A typical soccer tournament starts with a group stage with each team playing each other, then moves on into elimination rounds until a winner is decided upon. The project should have a minimum of 4 groups (A - D) which will feature: in group play, a semifinal round and a finals. Each group should have 3 teams, play each other once, and each team has a 22 player roster. The application should contain a Menu which allows for the following options a) Creating of teams & groups b) Generates a Fixture/Schedule with Dates,Times and location of matches c) Entering and keeping track of match results (Standings)
The application should contain a Menu which allows for the following options a) Creating of teams & groups b)
Generates a Fixture/Schedule with Dates,Times and location of matches
c) Entering and keeping track of match results (Standings)
In group play teams should be scheduled at random
2. No team should be scheduled to play 2 different matches at the same time
3. The last 2 games of each group should be scheduled at the same time
4. Only keep track of goals scored
5. Automatically tally the results
6. Automatically schedule the brackets as results are entered
7. Ignore exact ties in standings results
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