Question: Using Java. On a roulette wheel, the pockets are numbered from 0 to 36. The colors of the pockets are as follows: Pocket 0 is

Using Java.

On a roulette wheel, the pockets are numbered from 0 to 36. The colors of the pockets are as follows: Pocket 0 is green. For pockets 1 through 10, the odd numbered pockets are red and the even numbered pockets are black. For pockets 11 through 18, the odd numbered pockets are black and the even num-bered pockets are red. For pockets 19 through 28, the odd numbered pockets are red and the even numbered pockets are black. For pockets 29 through 36, the odd numbered pockets are black and the even num-bered pockets are red.

Write a class named RoulettePocket. The class's constructor should accept a pocket num-ber. The class should have a method named getPocketColor that returns the pocket's color, as a string. Demonstrate the class in a program that asks the user to enter a pocket number, and displays whether the pocket is green, red, or black. The program should display an error message if the user enters a number that is outside the range of 0 through 36

Add detailed comments throughout code.

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Databases Questions!