Question: Using Java. Write a program that implements the A*(Star) algorithm to find a path from any two given nodes ( You must use the Manhattan
Using Java. Write a program that implements the A*(Star) algorithm to find a path from any two given nodes ( You must use the Manhattan method for calculating the heuristic.) Your environment should be a 15x15 tile-based world that randomly generates nodes that are unpathable (blocks) in 10% of the nodes. This should be done each time the program compiles ensuring that there are different environment makeups each run. The program should display the generated environment when the program runs, and should allow the user to select a starting node and goal node. This can be done via text input into the console or with a GUI. Once the start and goal nodes have been defined, the program should run the A* algorithm to find a path. The path should be displayed (series of [x,y] nodes, highlighting nodes, or actually moving the agent) if one exists, or a message indicating that a path could not be found. The user should be able to continue specifying starting and goal nodes after paths have been found.
Step by Step Solution
There are 3 Steps involved in it
To implement the A algorithm in Java for this project youll need to follow several steps to generate a 15x15 grid world create the A pathfinding logic and handle the user interaction for specifying th... View full answer
Get step-by-step solutions from verified subject matter experts
