Question: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InheritanceActivity { public class Animal { public string Name { get; set; } public
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InheritanceActivity
public class Animal
public string Name get; set;
public int Legs get; set;
public Animal
Name "Animal";
Legs ;
public virtual string GetName
return Name;
public virtual string GetLegs
return Legs.ToString;
public virtual string GetSpecialAbility
return
Eating...";
public string Display
return GetNameGetLegsGetSpecialAbility;
public override string ToString
return Display
;
public class Dog : Animal
Complete the constructor for Dog and GetSpecialAbility function
public Dog
ToDo
Set the dog name "Dog" and Legs to be
public override string GetSpecialAbility
ToDo
replace return null and return dogs special ability "Woof";
return null;
public class Fish : Animal
TODO
Complete the constructor for Fish and GetSpecialAbility function
public class Shark : Fish
TODO
Complete the constructor for Shark and GetSpecialAbility function
Shark Takes the last animal as parameter to the constructor method.
Shark ate the last animal as the SpecialAbility.
public SharkAnimal animal
class Program
static void Mainstring args
The main method is complete.
You do not need to modify the main method code.
Animal lastAnimal null;
Animal animal null;
string input;
while input Console.ReadLine "exit"
if input "animal"
animal new Animal;
lastAnimal animal;
else if input "dog"
animal new Dog;
lastAnimal animal;
else if input "fish"
animal new Fish;
lastAnimal animal;
else if input "shark"
animal new SharklastAnimal;
lastAnimal animal;
else ifinput "exit"
return;
Console.WriteLineanimal;
Sample Outputs
Command Words
animal
dog
fish
shark
exit
Sample InputOutput :
animal
Animal
Eating...
dog
Dog
Woof
fish
Fish
Just keep swimming
shark
Shark
Shark ate Fish
exit
Command words
animal
shark
fish
shark
dog
shark
shark
exit
Sample InputOutput :
animal
Animal
Eating...
shark
Shark
Shark ate Animal
fish
Fish
Just keep swimming
shark
Shark
Shark ate Fish
dog
Dog
Woof
shark
Shark
Shark ate Dog
shark
Shark
Shark ate Shark
exit
Create a simple set of classes representing types of animals.
Create a base class representing all animals. The base class should contain a field for the animals name. The name should be set to Animal by default but should also be set to a more specific value by any derived classes. The base class should also have a field for storing the number of legs the animal has. By default, in the Animal class, legs are set to The animal class should have three virtual functions namely GetName GetLegs and GetSpecialAbility that return the Animals Name, the total number of legs, and the special ability of the Animal. Moreover, this base class contains an overridden ToString method, to return all of its state variables in a given format. Please investigate the starter code, or the provided input output to understand the format.
Create a Dog class that is a type of Animal, and the class also contains a method called GetSpecialAbility that returns Woof
Create a Fish class that is a type of Animal, and the class also contains a method called GetSpecialAbility that returns Just keep swimming
Create a Shark class that is a type of Fish, and also contains a method called GetSpecialAbility that uses a reference animal object that was initially passed as a parameter to a constructor method and returns Shark ate
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