Question: Using UNITY 3D: 1. Begin your game creation by establishing a Unity3D scene with lighting and a camera of your choice. 2. Define a set

Using UNITY 3D: 1. Begin your game creation by establishing a Unity3D scene with lighting and a camera of your choice. 2. Define a set of floors (planes) like a maze. Build walls or use terrain to keep your player from falling off the edge of the play area. Do not re-use Roll-A-Ball game! 3. Add a movable ball to represent the player. 4. Handle user input for movement. 5. Create hazards for your player. You may either create holes between the planes that allow a player to fall through to an invisible plane below or create virtual holes in the plane that have a mimic this hazard. Either approach has the same consequence: the player is returned to the starting position. Your game must contain at least three holes. 6. Use good commenting and whitespace/indentation throughout your code. 7. Your game should include at least three "enemies" that oscillate back and forth in a small part of the maze; if the ball collides with an "enemy," then the game ends. 8. Use textures/graphics/materials to give your space a good look/feel, but please use standard assets ONLY, as project size grows very quickly.

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