Question: Visit a virtual world (VW) or massively multiplayer online role playing game e.g World of Warcraft and answer the following: + General social issues -
Visit a virtual world (VW) or massively multiplayer online role playing game e.g World of Warcraft and answer the following:
+ General social issues
- What kind of social protocol and convention are used?
- Does the mode of communication and interaction seen natural or awkward?
+ Specific interaction design issues
- What form of interaction & communication is supported e.g. text/audio/video
- How do users switch between different modes of interaction e.g. exploring and chatting
+ Design issues
- What other features might you include in the virtual world to improve communication & collaboration.
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