Question: void rehash( ) { vector oldArray = array; // Create new double-sized, empty table array.resize( 2 * oldArray.size( ) ); for( auto & entry :

void rehash( ) { vector
// Create new double-sized, empty table array.resize( 2 * oldArray.size( ) ); for( auto & entry : array ) entry.info = EMPTY;
// Copy table over currentSize = 0; for( auto & entry : oldArray ) if( entry.info == ACTIVE ) insert( std::move( entry.element ) ); }
I grabbed some code from the Internet for my linear probing based hash table because the Internet's always right The hash table works but once I put more than a few thousand entries the whole thing starts to slow down Searches inserts, and contains calls start taking *way* longer than 0(1) time and my boss is pissed because it's slowing down the whole application services backend I'm in charge of. I think the bug's in my rehash code but I'm not sure where Any ideas why my hash table starts to suck as it grows bigger?/* * * Rehashing for linear probing hash table */void rehash() vector
Step by Step Solution
There are 3 Steps involved in it
Get step-by-step solutions from verified subject matter experts
