Question: WebGL - Use the z-buffer algorithm to demonstrate hidden-surface removal for three cubes. One cube should be in the center of the canvas. Each of
WebGL - Use the z-buffer algorithm to demonstrate hidden-surface removal for three cubes. One cube should be in the center of the canvas. Each of the other two cubes should either overlap the first cube or be overlapped by it. Create separate files for the HTML index and JavaScript required for the program. Please include screenshots of your program running as well.
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