Question: We're going to revisit the robot code from the 'functions' lab and turn the code into a class called 'Robot'. We're then going to make

We're going to revisit the robot code from the 'functions' lab and turn the code into a class called 'Robot'. We're then going to make a multiplayer game where players race to build their robots. This will use a vector of robot objects.

You will use the RobotController class to managed both the game, players and Robots.

You need to complete the RobotController and Robot classes based onthe code I provide in a later slide.

Using the rules from the previous robot (repeated on the next slide), make a robot with the following methods to the Robot class

Robot(); // Constructor that initializes the robot to 'empty' bool addPart(); // Part will be 'Leg' or 'Hand', etc. Gives the Robot that part only // if the rules allow it (This is where the logic resides) return true // if the part was added, false otherwise int countPart(); // Returns the number of parts of that type added bool complete(); // Returns true if the robot is complete or false if not void print(); // Prints the robot part counts in a single neatly formatted line void setName(string name); // Set the 'name' of the player using that robot string getName(); // Returns the name of the Robot

If the dice roll is,

you may add this part

if you already have this number of parts

and no more than this amount.

1

Foot

Any. You can always add a Foot

2

2

Leg

A free Foot. If the number of Feet is more than the number of Legs, you can add a Leg

2

3

Torso

2 Legs

1

4

Arm

Torso

2

5

Hand

A free Arm. If the number of Arms is more than the number of Hands, you can add a Hand.

2

6

Head

Torso

1

7

Antenna

Head

1

8

Laser

Hand

1

This class maintains the vector and runs the game. If requires the following methods:

void initializeGame(int numPlayers);

void playGame();

These are described in the template code I've provided on a later slide.

P.S- i've posted this question before but the answer had an issue saying 'Implicit conversion loses integer precision: 'time_t' (aka 'long') to 'unsigned int'' and 'Control may reach end of non-void function'

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