Question: Which algorithm is used in the Game tree to make decisions of Win / Lose ? A ) Heuristic Search Algorithm B ) DFS /

Which algorithm is used in the Game tree to make decisions of Win/Lose?
A) Heuristic Search Algorithm
B) DFS/BFS algorithm
C) Greedy Search Algorithm
D) Min/Max algorithm
he available ways to solve a problem of state-space-search.
A)1
B)2
C)3
D)4
Among the given options, which is not the required property of Knowledge representation?
A) Inferential Efficiency
B) Inferential Adequacy
C) Representational Verification
D) Representational Adequacy
An AI agent perceives and acts upon the environment using __.
A) Sensors
B) Perceiver
C) Actuators
D) Both a and c
Which rule is applied for the Simple reflex agent?
A) Simple-action rule
B) Simple &Condition-action rule
C) Condition-action rule
D) None of the above
Which agent deals with the happy and unhappy state?
A) Utility-based agent
B) Model-based agent
C) Goal-based Agent
D) Learning Agent
Rational agent always does the right things.
A) True
B) False
Which term describes the common-sense of the judgmental part of problem-solving?
A) Values-based
B) Critical
C) Analytical
D) Heuristic
Which AI technique enables the computers to understand the associations and relationships between objects and events?
A) Heuristic Processing
B) Cognitive Science
C) Relative Symbolism
D) Pattern Matching
The exploration problem is wher
A) Agent contains the knowledge of State and actions.
B) Agent does not contain the knowledge of State and actions.
C) Only actions are known to the agent.
D) None of the above
In the Wumpus World Problem, the reason for the uncertainty is that the agent's sensor gives only_
A) Full & Global information
B) Partial & Global Information
C) Full & local information
D) Partial & local Information
The search algorithm which is similar to the minimax search, but removes the branches that don't affect the final output is known as .
A) Depth-first search
B) Breadth-first search
C) Alpha-beta pruning
D) None of the above
The maximum depth to which the alpha-beta pruning can be applied.
 Which algorithm is used in the Game tree to make decisions

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