Question: Which algorithm is used in the Game tree to make decisions of Win / Lose ? A ) Heuristic Search Algorithm B ) DFS /
Which algorithm is used in the Game tree to make decisions of WinLose
A Heuristic Search Algorithm
B DFSBFS algorithm
C Greedy Search Algorithm
D MinMax algorithm
he available ways to solve a problem of statespacesearch.
A
B
C
D
Among the given options, which is not the required property of Knowledge representation?
A Inferential Efficiency
B Inferential Adequacy
C Representational Verification
D Representational Adequacy
An AI agent perceives and acts upon the environment using
A Sensors
B Perceiver
C Actuators
D Both a and c
Which rule is applied for the Simple reflex agent?
A Simpleaction rule
B Simple &Conditionaction rule
C Conditionaction rule
D None of the above
Which agent deals with the happy and unhappy state?
A Utilitybased agent
B Modelbased agent
C Goalbased Agent
D Learning Agent
Rational agent always does the right things.
A True
B False
Which term describes the commonsense of the judgmental part of problemsolving?
A Valuesbased
B Critical
C Analytical
D Heuristic
Which AI technique enables the computers to understand the associations and relationships between objects and events?
A Heuristic Processing
B Cognitive Science
C Relative Symbolism
D Pattern Matching
The exploration problem is wher
A Agent contains the knowledge of State and actions.
B Agent does not contain the knowledge of State and actions.
C Only actions are known to the agent.
D None of the above
In the Wumpus World Problem, the reason for the uncertainty is that the agent's sensor gives only
A Full & Global information
B Partial & Global Information
C Full & local information
D Partial & local Information
The search algorithm which is similar to the minimax search, but removes the branches that don't affect the final output is known as
A Depthfirst search
B Breadthfirst search
C Alphabeta pruning
D None of the above
The maximum depth to which the alphabeta pruning can be applied.
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