Question: Which DirectX function is used to initialize Direct3D? What parameter value is assigned to the Adapter parameter of the CreateDevice function to use the primary
Which DirectX function is used to initialize Direct3D? What parameter value is assigned to the Adapter parameter of the CreateDevice function to use the primary display adapter?
What is rasterization? What is a vertex? What is the SUCCEEDED macro used for? Why do we use page flipping to display graphics?
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