Question: Why would you want to use a static method in c#? Why would it benefit the following code? using UnityEngine.UI; using UnityEngine; public class ScoreManager

Why would you want to use a static method in c#? Why would it benefit the following code?

using UnityEngine.UI; using UnityEngine;

public class ScoreManager : MonoBehaviour { private GameController gameController; public Text scoreText; private int score;

void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); }

score = 0; UpdateScore(); }

public void AddScore(int newScoreValue) { score += newScoreValue; UpdateScore(); }

void UpdateScore() { scoreText.text = "Score: " + score; }

}

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