Question: Why would you want to use a static method in c#? Why would it benefit the following code? using UnityEngine.UI; using UnityEngine; public class ScoreManager
Why would you want to use a static method in c#? Why would it benefit the following code?
using UnityEngine.UI; using UnityEngine;
public class ScoreManager : MonoBehaviour { private GameController gameController; public Text scoreText; private int score;
void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent
score = 0; UpdateScore(); }
public void AddScore(int newScoreValue) { score += newScoreValue; UpdateScore(); }
void UpdateScore() { scoreText.text = "Score: " + score; }
}
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