Question: working with WebGL Question 5 (10 pts). Below is the vertex transformation pipeline. Figure 1: The vertex transformation pipeline. (1) (2 pts) They are five
working with WebGL
Question 5 (10 pts). Below is the vertex transformation pipeline. Figure 1: The vertex transformation pipeline. (1) (2 pts) They are five different coordinates: clip coordinates, eye coordinates, object coordinates, window coordinates, and world coordinates, to be filled into spots 1 to 5 . Please write down which coordinates go to which spot. (2) (8 pts) Describe in detail how a model is rendered to the screen by going through the graphics pipeline from the beginning to the end using these five coordinates (you can omit the discussion about the normalized device coordinates)
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