Question: Write a C program that initilizes a deck of UNO cards and shuffles them. Have it print out unshuffled then suffled deck. The deck must

Write a C program that initilizes a deck of UNO cards and shuffles them. Have it print out unshuffled then suffled deck. The deck must be a linked list and use the following struct

typedef struct card_s {

char suit[7];

int value;

char action[15];

struct card_s *pt; } card;

Write a C program that initilizes a deck of UNO cards and

012 3 4 567 8 900 012 3 4 567 8 904 012 3 4 5 67 8 90 12 3 45678 9 O 2 3 4 5678 9 O 12 3 45 67 890 Figure 1: The deck of UNO cards. The following action cards are included: . Reverse . Skip When a player places this card, the next player has to skip their turn. If turned up at the If going clockwise, switch to counterclockwise or vice versa. beginning, the first player loses his/her turn. . Draw Two - When a person places this card, the next player will have to pick up two cards and forfeit his/her turn. Dmitry Fomin https://commons.wikimedia.org/w/index.php?curid-29517498 Wild-This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available. Wild Draw Four-This acts just like the wild card except that the next player also has to draw four cards as well as forfeit his/her turn. With this card, you must have no other alternative cards to play that matches the color of the card previously played. If you play this card illegally, you may be challenged by the other player to show your hand to him/her. If guilty, you need to draw 4 cards. If not, the challenger needs to draw 6 cards instead. 012 3 4 567 8 900 012 3 4 567 8 904 012 3 4 5 67 8 90 12 3 45678 9 O 2 3 4 5678 9 O 12 3 45 67 890 Figure 1: The deck of UNO cards. The following action cards are included: . Reverse . Skip When a player places this card, the next player has to skip their turn. If turned up at the If going clockwise, switch to counterclockwise or vice versa. beginning, the first player loses his/her turn. . Draw Two - When a person places this card, the next player will have to pick up two cards and forfeit his/her turn. Dmitry Fomin https://commons.wikimedia.org/w/index.php?curid-29517498 Wild-This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available. Wild Draw Four-This acts just like the wild card except that the next player also has to draw four cards as well as forfeit his/her turn. With this card, you must have no other alternative cards to play that matches the color of the card previously played. If you play this card illegally, you may be challenged by the other player to show your hand to him/her. If guilty, you need to draw 4 cards. If not, the challenger needs to draw 6 cards instead

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