Question: Write a java program that implements the A* algorithm to find a path from any two given nodes. Must meet this criteria: Program is free
Write a java program that implements the A* algorithm to find a path from any two given nodes.
Must meet this criteria:
| Program is free of syntax and runtime errors |
| Program uses A* and successfully finds a solution |
| Program displays no path could be found if one does not exist |
| Program generates and displays a 15x15 tile-based environment |
| Blocks (unpathable tiles) are randomly placed in 10% of the node (not hard coded) |
| User is able to specify and start and goal node |
| The solution (path) is properly displayed |
| Program utilizes an appropriate heuristic (Manhattan method) |
| Program shows the agent moving along the path from start to goal |
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