Question: Write a Java program which uses the LWJGL (Lightweight Java Game Library) library to draw a window of 640x480 in the center of the screen.
Write a Java program which uses the LWJGL (Lightweight Java Game Library) library to draw a window of 640x480 in the center of the screen.
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Here's how to setup LWJGL with netbeans.
http://wiki.lwjgl.org/wiki/Setting_Up_LWJGL_with_NetBeans.html
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Your program should then read in coordinates from a file titled coordinates.txt and draw the primitives in the same window using the algorithms for each primitive as discussed in class.
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The program should draw the primitives in different colors (red for lines, blue for circles and green for ellipses) on a black background.
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Use the glVertex2f() command to plot the primitives pixel by pixel.
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Finally, your program should also use the input.Keyboard class to have the escape key quit your application.
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The given coordinates.txt file will be in the following format:
l -15,-15 150,180 c 100,150 80 e 225,370 35,75 l -100,100 50,75 e 200,-100 50,50
l stands for a line and is followed by a space, this is then followed by the two endpoints of the line separated by a space.
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c stands for a circle followed by a space, the center of the circle, space and then the radius of the circle.
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e stands for ellipse followed by a space, center of the ellipse, space again followed by value of rx and ry(separated by a comma).
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Here's the coordinates.txt file:
////////////////////////////////////////////////////////////
c 320,100 54 e 100,100 45,80 l 10,380 380,10 l 350,50 500,70 e 450,250 75,35 c 50,50 100
////////////////////////////////////////////////////////////
Here's the output:

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