Question: Write an OpenGL program to read and display a 3D mesh (in .obj format). 1. Implement the bool ReadOBJFile(const char filename []) 2. Implement the

Write an OpenGL program to read and display a 3D mesh (in .obj format). 1. Implement the "bool ReadOBJFile(const char filename []) 2. Implement the "ComputeBoundingBox()" function, to compute the function, to read in an obj file and store the elements. bounding box, its diagonal axis length, and its center, then put the camera at: x-cam y-cam z-cam = = = x. BCenter; y-BCenter; z. BCenter + 1.5 *BoundingBoxDiagonaIAxisLength; and look towards the bounding box center 3. Implement the "Render_Mesh)" function 4. Finish the rotation (mouse left button), panning (mouse middle button), o finish the OpenGL rendering. and zooming (mouse right button) functions. Write an OpenGL program to read and display a 3D mesh (in .obj format). 1. Implement the "bool ReadOBJFile(const char filename []) 2. Implement the "ComputeBoundingBox()" function, to compute the function, to read in an obj file and store the elements. bounding box, its diagonal axis length, and its center, then put the camera at: x-cam y-cam z-cam = = = x. BCenter; y-BCenter; z. BCenter + 1.5 *BoundingBoxDiagonaIAxisLength; and look towards the bounding box center 3. Implement the "Render_Mesh)" function 4. Finish the rotation (mouse left button), panning (mouse middle button), o finish the OpenGL rendering. and zooming (mouse right button) functions
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