Question: write it on paper if you dont have access to software thanks Lab 4. Design of a Responder System Narrative: 1. This systems accommodates three

 write it on paper if you dont have access to softwarethanks Lab 4. Design of a Responder System Narrative: 1. This systems write it on paper if you dont have access to software thanks

Lab 4. Design of a Responder System Narrative: 1. This systems accommodates three competitors to answer the questions. 2. A host controls a Start Button (Momentary and NO). When it is pushed down, a Start Light is energized. The host also controls a Stop Button (Momentary and NC) to de-energize the Start Light. 3. Each responder has a Responder Button to answer the questions. 4. Before the Start Light is on, if anybody presses down his/her Responder Button, a Violation Light is activated. 5. If the Start Light is on (energized), anybody can press down the Responder Button without activating the Violation Light, and Responder Button will energize a Responder Light, at the same time, will forbidden other two people's Responder Lights 6. When a Responder Light is on, a Timer will be started for 30 seconds. After 30 seconds, a buzzer will be energized. 7. If the person has started to answer the question, when the busser sounds, the host can disable it by pressing a De-Buzzer button. Address Allocation: 1. Input addresses: Start Stop Responder Responder Responder De-Buzzer Button by Button by Button #1 Button #2 Button #3 Host Host %10.5 %10.6 %10.1 %10.2 %10.3 %10.4 Momentary Momentary Momentary | Momentary Momentary Momentary NC NO NO NO NC NO 2. Output Addresses Start Light Violation Responder Responder Responder Buzzer Light Light #1 Light #2 Light #3 #1 %Q0.0 %Q0.5 %Q0.1 %Q0.2 %Q0.3 %Q1.1 Buzzer #2 %Q1.2 Buzzer #3 %Q1.3 Logics for Programming 1. Start Light: if Start Button and NOT Stop, then Start Light =1; 2. Violation Light if (Responder Button#1 OR Responder Button#2" OR Responder Button#3) AND NOT Start Light, then Violation Light=1. 3. Responder Light#1: If Responder Button#1 AND NOT Responder Light #2 AND NOT Responder Light#3 AND Start Light, then Responder Light#1=1. 4. Responder Light#2: If Responder Button#2 AND NOT Responder Light #1 AND NOT Responder Light#3 AND Start Light, then Responder Light#2=1. 5. Responder Light#3: If Responder Button#3 AND NOT Responder Light #2 AND NOT Responder Light#1 AND Start Light, then Responder Light#3=1. 6. Timer control: if Responder Light #1, then Timer DB1. 7. Timer control: if Responder Light #2, then Timer DB2. 8. Timer control: if Responder Light #3, then Timer DB3. 9. Buzzer control: If 30s is reached from any of the three timers, a Buzzer will be activated. Be noted that each Responder has one Buzzer. In total, three Buzzers available. 10. The De-Buzzer can disable all of buzzers. Lab 4. Design of a Responder System Narrative: 1. This systems accommodates three competitors to answer the questions. 2. A host controls a Start Button (Momentary and NO). When it is pushed down, a Start Light is energized. The host also controls a Stop Button (Momentary and NC) to de-energize the Start Light. 3. Each responder has a Responder Button to answer the questions. 4. Before the Start Light is on, if anybody presses down his/her Responder Button, a Violation Light is activated. 5. If the Start Light is on (energized), anybody can press down the Responder Button without activating the Violation Light, and Responder Button will energize a Responder Light, at the same time, will forbidden other two people's Responder Lights 6. When a Responder Light is on, a Timer will be started for 30 seconds. After 30 seconds, a buzzer will be energized. 7. If the person has started to answer the question, when the busser sounds, the host can disable it by pressing a De-Buzzer button. Address Allocation: 1. Input addresses: Start Stop Responder Responder Responder De-Buzzer Button by Button by Button #1 Button #2 Button #3 Host Host %10.5 %10.6 %10.1 %10.2 %10.3 %10.4 Momentary Momentary Momentary | Momentary Momentary Momentary NC NO NO NO NC NO 2. Output Addresses Start Light Violation Responder Responder Responder Buzzer Light Light #1 Light #2 Light #3 #1 %Q0.0 %Q0.5 %Q0.1 %Q0.2 %Q0.3 %Q1.1 Buzzer #2 %Q1.2 Buzzer #3 %Q1.3 Logics for Programming 1. Start Light: if Start Button and NOT Stop, then Start Light =1; 2. Violation Light if (Responder Button#1 OR Responder Button#2" OR Responder Button#3) AND NOT Start Light, then Violation Light=1. 3. Responder Light#1: If Responder Button#1 AND NOT Responder Light #2 AND NOT Responder Light#3 AND Start Light, then Responder Light#1=1. 4. Responder Light#2: If Responder Button#2 AND NOT Responder Light #1 AND NOT Responder Light#3 AND Start Light, then Responder Light#2=1. 5. Responder Light#3: If Responder Button#3 AND NOT Responder Light #2 AND NOT Responder Light#1 AND Start Light, then Responder Light#3=1. 6. Timer control: if Responder Light #1, then Timer DB1. 7. Timer control: if Responder Light #2, then Timer DB2. 8. Timer control: if Responder Light #3, then Timer DB3. 9. Buzzer control: If 30s is reached from any of the three timers, a Buzzer will be activated. Be noted that each Responder has one Buzzer. In total, three Buzzers available. 10. The De-Buzzer can disable all of buzzers

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