Question: Write the following code in C + + Assignment: Pathfinding in a 2 D Maze Game In this assignment, students will develop a 2 D
Write the following code in C Assignment: Pathfinding in a D Maze Game
In this assignment, students will develop a D maze game where the player navigates through a
maze to reach a goal position. The game will incorporate pathfinding using Dijkstra's algorithm
to guide the player through the maze efficiently.
Game Description:
Game Environment: Create a D gridbased maze environment where each cell represents a
tile in the maze. Some cells may contain walls that block movement, while others are open for
traversal.
Player Character: Implement a player character that can move within the maze using arrow
keys or a similar input mechanism. It can be a special character on the screen. Sophisticated
graphics is not required.
Goal Position: Place a goal position within the maze that the player must reach to win the
game.
Obstacles and Challenges: Introduce obstacles or challenges within the maze, such as moving
obstacles, traps, or enemy characters, to increase the game's difficulty and complexity.
Pathfinding with Dijkstra's Algorithm:
Graph Representation: Represent the maze as a graph, where each cell is a vertex, and
adjacent cells are connected by edges. Assign weights to edges based on the distance between
adjacent cells.
Dijkstra's Algorithm Implementation: Implement Dijkstra's algorithm to find the shortest path
from the player's current position to the goal position within the maze.
Path Visualization: Visualize the shortest path found by Dijkstra's algorithm on the game
screen to guide the player through the maze.
Dynamic Updates: Update the path dynamically as the player moves through the maze,
recalculating the shortest path whenever necessary to adapt to changes in the game
environment.
Assignment Tasks:
Game Development: Develop the D maze game environment, player character, goal
position, and obstacleschallenges
Pathfinding Implementation: Implement Dijkstra's algorithm to find the shortest path in the
maze.
User Interaction: Allow the player to navigate through the maze using input controls and
visualize the shortest path to the goal position.
Gameplay Testing: Test the game to ensure that the pathfinding algorithm works correctly,
and that the player can successfully navigate the maze to reach the goal position.
You do not have to use the QT library in this assignment, but you can if you
want to
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