Question: You are a software developer working for a boxing gym that wants to develop a tool to assess the punching power of their boxers. They
You are a software developer working for a boxing gym that wants to develop a tool to assess the punching power of their boxers. They require a Java application that accurately calculates this power based on scientific principles and adheres to ObjectOriented Programming OOP best practices.
Create a Boxer class to model a boxer's attributes. Use the following details for the boxers' attributes:
Table : Boxer's attributes.
tableNameMass kgJab Impact Time sSunny Edwards,Devin Haney,Evander Holyfield,
These attributes must be encapsulated within the Boxer class. Create superclass call Punch which will be its members to these subclasses in hierarchical order: PunchingSpeed, PunchingAcceleration, and PunchingPower. The subclass PunchingSpeed will have a method call speed to calculate the speed of the punch. PunchingAcceleration class will have a method call accelerate to find the punching acceleration. Lastly, PunchingPower has a method called power that will calculate the power of the punch. Please use the UML diagram below for assistance:
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