Question: You will be creating a complete UML class diagram for a simplified version of the video game Mar - ioKart ( see system description below

You will be creating a complete UML class diagram for a simplified version of the video game Mar-
ioKart (see system description below). Your diagram should include all of the main classes mentioned
in the system description, as well as appropriate UML notation indicating how the classes are related
in the system. You should also include any obvious attributes and methods for classes, complete with
visibility level and data types.
System Description
You will be modelling a simplified version of the popular video game series, MarioKart. This version
of the game will have the following features:
There is a Player/Kart that drives around a track, racing against other Player/Karts (for the
purposes of this question, you can use Player and Kart interchangeably as the same entity
Each Kart contains a unique set of tires, as customized by the player. These tires can have unique
effects on the Kart (e.g., higher traction, faster speed, etc). It is up to you which stats the tires
affect, but you should include at least 2 unique modifiers.
Each Kart contains a unique glider to be deployed when the Kart hits a ramp. These gliders can
have unique effects on the Kart (e.g., faster glide speed, longer glide time, etc). It is up to you
which stats the glider affects, but you should include at least 1 unique modifier.
Karts can collide with item boxes on the track to get items and powerups.
Colliding with a Hazard will make a Kart stop and briefly spin out. There are two types of
Hazards: Bananas which will sit on the track unmoving, and Shells which will slide on the track,
bouncing off walls until they hit a Kart.
Evaluation
3 marks : Choice of classes
3 marks : Choice of class attributes
3 marks : Choice of class methods
3 marks : Relationships between classes

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