Question: Zy book 4 . 1 1 . 3 : ( Problem 4 . 2 4 in the 1 0 th edition ) . An interesting

Zy book 4.11.3: (Problem 4.24 in the 10th edition). An interesting way of calculating \pi is to use a technique known as Monte Carlo. Write a multithreaded (at least 2 threads) version of this algorithm that creates a separate thread to generate a number of random points. The thread will count the number of points that occur within the circle and store that result in a global variable. When this thread has exited, the parent thread will calculate and output the estimated value of \pi .
Suppose you have a circle inscribed within a square, as shown in figure below. (Assume that the radius of this circle is 1.)
First, generate a series of random points as simple (x, y) coordinates. These points must fall within the Cartesian coordinates that bound the square. Of the total number of random points that are generated, some will occur within the circle.
Next, estimate \pi by performing the following calculation:
\pi =4*(number of points in the circle)/(total number of points)

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