Advanced Graphics Programming Using Opengl(1st Edition)

Authors:

Tom Mcreynolds ,David Blythe

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 2 Left

Shipment time

Expected shipping within 2 - 3 Days
Access to 35 Million+ Textbooks solutions Free
Ask Unlimited Questions from expert AI-Powered Answers 30 Min Free Tutoring Session
7 days-trial

Total Price:

$0

List Price: $10.06 Savings: $10.06 (100%)
Access to 30 Million+ solutions
Ask 50 Questions from expert AI-Powered Answers 24/7 Tutor Help Detailed solutions for Advanced Graphics Programming Using Opengl

Price:

$9.99

/month

Book details

ISBN: 1558606599, 978-1558606593

Book publisher: Morgan Kaufmann

Offer Just for You!: Buy 2 books before the end of January and enter our lucky draw.

Book Price $0 : Today Truly Useful And Interactive Graphics Are Available On Affordable Computers. While Hardware Progress Has Been Impressive, Widespread Gains In Software Expertise Have Come More Slowly. Information About Advanced Techniques?beyond Those Learned In Introductory Computer Graphics Texts?is Not As Easy To Come By As Inexpensive Hardware. This Book Brings The Graphics Programmer Beyond The Basics And Introduces Them To Advanced Knowledge That Is Hard To Obtain Outside Of An Intensive CG Work Environment. The Book Is About Graphics Techniques?those That Don’t Require Esoteric Hardware Or Custom Graphics Libraries?that Are Written In A Comprehensive Style And Do Useful Things. It Covers Graphics That Are Not Covered Well In Your Old Graphics Textbook. But It Also Goes Further, Teaching You How To Apply Those Techniques In Real World Applications, Filling Real World Needs.Emphasizes The Algorithmic Side Of Computer Graphics, With A Practical Application Focus, And Provides Usable Techniques For Real World Problems. Serves As An Introduction To The Techniques That Are Hard To Obtain Outside Of An Intensive Computer Graphics Work Environment. Sophisticated And Novel Programming Techniques Are Implemented In C Using The OpenGL Library, Including Coverage Of Color And Lighting; Texture Mapping; Blending And Compositing; Antialiasing; Image Processing; Special Effects; Natural Phenomena; Artistic And Non-photorealistic Techniques, And Many Others.