Go back

Fundamentals Of X Programming Graphical User Interfaces And Beyond(1st Edition)

Authors:

Theo Pavlidis

Free fundamentals of x programming graphical user interfaces and beyond 1st edition theo pavlidis 147578256x,
9 ratings
Cover Type:Hardcover
Condition:Used

In Stock

Include with your book

Free shipping: April 06, 2024
Access to 3 Million+ solutions Free
Ask 10 Questions from expert 200,000+ Expert answers
7 days-trial

Total Price:

$0

List Price: $54.99 Savings: $54.99(100%)

Book details

ISBN: 147578256X, 978-1475782561

Book publisher: Springer

Get your hands on the best-selling book Fundamentals Of X Programming Graphical User Interfaces And Beyond 1st Edition for free. Feed your curiosity and let your imagination soar with the best stories coming out to you without hefty price tags. Browse SolutionInn to discover a treasure trove of fiction and non-fiction books where every page leads the reader to an undiscovered world. Start your literary adventure right away and also enjoy free shipping of these complimentary books to your door.

Fundamentals Of X Programming Graphical User Interfaces And Beyond 1st Edition Summary: This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.