Gamemaker Studio Book Rpg Design And Coding(1st Edition)

Authors:

Ben G Tyers

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 1 Left

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Book details

ISBN: 154074647X, 978-1540746474

Book publisher: Createspace Independent Pub

Book Price $0 : Learn To Make An RPG In GameMaker: StudioDetails The Pre-Planning, Design & Programming Of Making An RPG In GameMaker: Studio STORY- Plot (the Plot Of The Story)- Character Design (design Of Characters Used By The Story)- Enemy Design (the Design Of Non-character Enemies "nameless Minions")- Objectives (the Goals Upon Which The Player Must Complete To Advance The Story)- Setting (will Include General Theme For Graphics) AESTHETICS- Art-Style (what Style Of Art The Game Is Going To Be Using)- Character Separation (how The Player Sprite Is Going To Be Drawn, Using Single Or Multiple Layoured Sprites)- Scening (how Story Progression Is Going To Be Implemented In The Game (this Is Usually Done By The Use Of Cut-scenes)- Sound Design (which Basic Sound Effects The Game Will Need, Footsteps Can Be Used For A More Serious Tone And Etc.)- View (from Which Angle Is The Player Seeing The Game World, First Person, Top Down, Third Person, Etc)CORE GAMEPLAY- Battle (the Main Provider Of Challenge In The Game, Pac-Man's Battle Aspect Is The Avoidance Of The Ghost Creatures)- Ending (how The Player Can Achieve Game Over. By Dying, Completing Certain Objects Or Finishing The Story)- Exploration (how Players Will Travel The Game World, By Exploration Or Level Select Screens)- Messaging (how Players Will Receive Information From The Game, Also Dialogue) - Scoring (how The Scoring System Of The Game Will Work, This Is Also Used To Plan For XP In RPG Games) EXTENDED GAMEPLAY- Collectables (these Include Secondary Objectives That Will Be Used To Enhance The Game's Lifespan)- Management (this Includes Inventory, Items And Power Ups That The Player Can Use To Increase Game Depth)- Mini-Games (such As The Lock-picking Games That Many Games Now Use) - Quirks (unique Or Strange Game-play Mechanics That You Want To Use To Make Your Game Stand Out From The Others)- Saving (saving And Loading Of Game Files To Extend Game Life By Allowing The Player To Enjoy Multiple Sit Adventures)GAME ELEMENTSThe Book Will Also Deal With The Following 40 Elements, From Design Considerations Through To Programming In GML:Alert Text EffectBattle SystemBoss Characters BattleBranching DialogueCard BattleCharacter ProgressionCoin System ShopCutSceneDashingDay / Night CycleDepth Based GraphicsDestructible TerrainDice RollingDownloading Bonus Levels From WebsiteDrivable VehiclesEnemy Path FindingFishing Mini GameFoot Step SoundsGame EndGraphical EffectsHints & TipsHUDInventoryInvincibilityMini Game & Dual ViewMini QuestsMultiple Locations Party MechanicsPositional AudioPuzzle RoomQuest CompletionRandom Level GenerationRespawn PointsRoad BuilderSavingShip Mini GameTreasure HuntingUsable ItemsWeapon ControlZooming