Getting Started With Warp3d Nova 3d Graphics Programming Tutorials(1st Edition)

Authors:

Hans De Ruiter

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 2 Left

Shipment time

Expected shipping within 2 - 3 Days
Access to 35 Million+ Textbooks solutions Free
Ask Unlimited Questions from expert AI-Powered Answers 30 Min Free Tutoring Session
7 days-trial

Total Price:

$0

List Price: $19.64 Savings: $19.64 (100%)
Access to 30 Million+ solutions
Ask 50 Questions from expert AI-Powered Answers 24/7 Tutor Help Detailed solutions for Getting Started With Warp3d Nova 3d Graphics Programming Tutorials

Price:

$9.99

/month

Book details

ISBN: 1097120538, 978-1097120536

Book publisher: Independently published

Offer Just for You!: Buy 2 books before the end of January and enter our lucky draw.

Book Price $0 : So, You'd Love To Create Computer Games Or 3D Graphics Software. But Where Do You Start? Here's Your Chance To Learn 3D Graphics Programming Using Warp3D Nova From The Man Who Created The Warp3D Nova API Himself, Hans De Ruiter.In This Tutorial Series, Hans Takes You From Zero Through To Rendering 3D Texture-mapped Objects With Lighting. By The Time You're Done You'll Have The Fundamentals Of 3D Graphics Using Warp3D Nova, And Will Be Ready For Bigger Things.What You'll LearnIn Short: How To Program 3D Graphics Using Warp3D Nova.Here's An Overview Of What's Inside:Tutorial 1: Create A WindowTutorial 2: Hello Triangle - Draw SomethingTutorial 3: A Splash Of Algorithmic Colour - Procedural Texture MappingTutorial 4: Colour Another Way - Per-vertex ColourTutorial 5: 3D At Last - Draw A CubeTutorial 6: 3D Lighting - Add Lighting To The SceneTutorial 7: Animation - Making Objects MoveTutorial 8: Adding Texture - Texture-mappingTutorial 9: Normal Mapping - Extra Realism With Surface Bumps And FeaturesWarp3D Nova Gotchas - Easy Mistakes And How To Avoid ThemGLSL Shader Debugging - Tools And TipsWhere To Go From Here - Next Steps In Your Graphics Programming JourneyWhat Is Warp3D NovaWarp3D Nova Is A Modern Shader-based 3D Graphics API For AmigaOS 4.1+. To Follow These Tutorials, You Will Need An AmigaOS Machine With Suitable Hardware (e.g., An AmigaOne X5000 With A Radeon RX 560 Graphics Card).About The AuthorHans De Ruiter Is A Software Engineer With A Background In Computer Vision And Graphics. As A Child/teenager He Taught Himself Programming, Constructed Electronic Circuits From Kitsets, And Also Had A Keen Interest Both Science And In Building Things Himself. He Persued These Interests Further At University, Going All The Way Through To A Ph.D. (at The University Of Toronto).He’s Written Both Graphics Software And Graphics Drivers, Giving Him A Broad Understanding Of How Modern Graphics Cards Work. He Also Designed And Built The Warp3D Nova Graphics System From The Ground Up, And Therefore Has Intimate Knowledge Of How It Works.