Introduction To Game Programming Using Processing(1st Edition)

Authors:

Daniel Cermak Sassenrath

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 1 Left

Shipment time

Expected shipping within 2 - 3 Days
Access to 35 Million+ Textbooks solutions Free
Ask Unlimited Questions from expert AI-Powered Answers 30 Min Free Tutoring Session
7 days-trial

Total Price:

$119

List Price: $170.00 Savings: $51 (30%)
Access to 30 Million+ solutions
Ask 50 Questions from expert AI-Powered Answers 24/7 Tutor Help Detailed solutions for Introduction To Game Programming Using Processing

Price:

$9.99

/month

Book details

ISBN: 1032386223, 978-1032386225

Book publisher: CRC Press

Offer Just for You!: Buy 2 books before the end of January and enter our lucky draw.

Book Price $119 : This Is An Introductory Textbook Focusing On Games (specifically Interaction And Graphics) As A Pathway Into Programming. It Empowers Readers To Do Basic Programming, Prototyping, Game Creation, And Other Highly Interactive Applications, All From Scratch And Without Any Prior Programming Knowledge.Using The Popular Programming Language Processing, This Book Describes, Explains, And Demonstrates The Basic And General Programming Principles And Mechanisms Used In Typical Game Algorithms And Concrete Game Projects. Chapters Cover Basic Graphics, Text Output, Loops, Data Types And Variables, Movement, Time, Audio And Sound, Debugging, Classes And Objects, Event-based Programming, Real-time Input Controls, Computer Speed Compensation, Animation, Tiling, Scrolling, Collision Detection, Basic AI, And Much More. Additional Support Materials Such As Code Examples And Demo Programs Are Available To Download From The Bookâ??s Webpage: Dace.de/gameswithprocessingThis Book Is A Great Resource For Students And Aspiring Professionals Looking For An Approachable Entry Into Game Programming.