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Mastering Unity 5.x Create Amazing Games With Solid Gameplay Features Using A Professional Grade Workflow Inside The Unity Engine(1st Edition)

Authors:

Alan Thorn

Free mastering unity 5.x create amazing games with solid gameplay features using a professional grade workflow
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Book details

ISBN: 1785880748, 978-1785880742

Book publisher: Packt Publishing

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Mastering Unity 5.x Create Amazing Games With Solid Gameplay Features Using A Professional Grade Workflow Inside The Unity Engine 1st Edition Summary: Key Features Become a Unity master by creating a practical, in-depth game-development project with Unity Use advanced C# scripting to unlock the complete potential of Unity 5 Use Version Control to Effectively Manage and Scale your workflow Book Description Do you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. You’ll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we’ll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more. By the end of this book, you’ll have developed sufficient competency in Unity development to produce fun games with confidence. What you will learn Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game Create enemy characters that act intelligently and make reasoned decisions Use data files to save and restore game data in a way that is platform-agnostic Get started with VR development Use Navigation Meshes, Occlusion Culling, and the Profiler tools Work confidently with GameObjects, Rotations, and Transformations Understand specific gameplay features such as AI enemies, inventory systems, and level design About the Author Alan Thorn is a multidisciplinary game developer, author, and educator with