Physics Based Animation(1st Edition)

Authors:

Kenny Erleben ,Jon Sporring ,Knud Henriksen ,Henrik Dohlmann

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 2 Left

Shipment time

Expected shipping within 2 - 3 Days
Access to 35 Million+ Textbooks solutions Free
Ask Unlimited Questions from expert AI-Powered Answers 30 Min Free Tutoring Session
7 days-trial

Total Price:

$74.83

List Price: $106.90 Savings: $32.07 (30%)
Access to 30 Million+ solutions
Ask 50 Questions from expert AI-Powered Answers 24/7 Tutor Help Detailed solutions for Physics Based Animation

Price:

$9.99

/month

Book details

ISBN: 1584503807, 978-1584503804

Book publisher: Charles River Media

Book Price $74.83 : The Booming Computer Games And Animated Movie Industries Continue To Drive The Graphics Community's Seemingly Insatiable Search For Increased Realism, Believability, Ad Speed. To Achieve The Quality Expected By Audiences Of Today's Games And Movies, Programmers Need To Understand And Implement Physics-based Animation. To Provide This Understanding, This Book Is Written To Teach Students And Practitioners And Theory Behind The Mathematical Models And Techniques Required For Physics-based Animation. It Does Not Teach The Basic Principles Of Animation, But Rather How To Transform Theoretical Techniques Into Practical Skills. It Details How The Mathematical Models Are Derived From Physical And Mathematical Principles, And Explains How These Mathematical Models Are Solved In An Efficient, Robust, And Stable Manner With A Computer. This Impressive And Comprehensive Volume Covers All The Issues Involved In Physics-based Animation, Including Collision Detection, Geometry, Mechanics, Differential Equations, Matrices, Quaternions, And More. There Is Excellent Coverage Of Collision Detection Algorithms And A Detailed Overview Of A Physics System. In Addition, Numerous Examples Are Provided Along With Detailed Pseudo Code For Most Of The Algorithms. This Book Is Ideal For Students Of Animation, Researchers In The Field, And Professionals Working In The Games And Movie Industries. Topics Covered: * The Kinematics: Articulated Figures, Forward And Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models With Finite Differences, The Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad And Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms