Programming In Modula 2(1st Edition)

Authors:

Niklaus Wirth

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 2 Left

Shipment time

Expected shipping within 2 - 3 Days
Access to 35 Million+ Textbooks solutions Free
Ask Unlimited Questions from expert AI-Powered Answers 30 Min Free Tutoring Session
7 days-trial

Total Price:

$0

List Price: $19.59 Savings: $19.59 (100%)
Access to 30 Million+ solutions
Ask 50 Questions from expert AI-Powered Answers 24/7 Tutor Help Detailed solutions for Programming In Modula 2

Price:

$9.99

/month

Book details

ISBN: 3642835678, 978-3642835674

Book publisher: Springer

Offer Just for You!: Buy 2 books before the end of January and enter our lucky draw.

Book Price $0 : This Text Is An Introduction To Programming In General, And A Manual For Programming With The Language Modula-2 In Particular. It Is Oriented Primarily Towards People Who Have Already Acquired Some Basic Knowledge Of Programming And Would Like To Deepen Their Understanding In A More Structured Way. Neveltheless, An Introductory Chapter Is Included For The Benefit Of The Beginner, Displaying In A Concise Form Some Of The Fundamental Concepts Of Computers And Their Programming. The Text Is Therefore Also Suitable As A Self-contained Tutorial. The Notation Used Is Modula-2, Which Lends Itself Well For A Structured Approach And Leads The Student To A Working Style That Has Generally Become Known Under The Title Of Structured Programming. As A Manual For Programming In Modula-2, The Text Covers Practically All Facilities Of That Language. Part 1 Covers The Basic Notions Of The Variable, Expression, Assignment, Conditional And Repetitive Statement, And Array Data Structure. Together With Palt 2 Which Introduces The Important Concept Of The Procedure Or Subroutine, It Contains Essentially The Material Commonly Discussed In Introductory Programming Courses. Part 3 Concerns Data Types And Structures And Constitutes The Essence Of An Advanced Course On Programming. Palt 4 Introduces The Notion Of The Module, A Concept That Is Fundamental To The Design Of Larger Programmed Systems And To Programming As Team Work. The Most Commonly Used Utility Programs For Input And Output Are Presented As Examples Of Modules.