Python Programming And Machine Learning A Visual Guide With Turtle Graphics(1st Edition)

Authors:

Frank Niranjan ,Alison Prusia

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 2 Left

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Book details

ISBN: 1969254009, 978-1969254000

Book publisher: Alora Foundation, Inc

Book Price $0 : A Visual Journey From Python Basics To Machine LearningReady To Learn Programming And Data Science In The Most Fun And Visual Way Possible, No Experience Required?This Book Is Your All-in-one Creative Guide To Mastering Python, Building Games, And Exploring The Exciting World Of Machine Learning, Visually. Starting With Python Turtle Graphics, Youâ??ll Draw, Animate, And Interact With Code From Page One. By The End, You'll Understand The Logic Behind AI Systems, And Build Your Own Intelligent Applications.What Makes This Book Unique?Visual First: Every Topic, From Variables To Regression, Is Taught Using Vivid Graphics, Interactive Drawings, And Real-time Feedback.Project-Based: Build A Complete Games (like Snake), Data Visualizations, And ML Tools Step By Step.No Experience Needed: Designed For Total Beginners, Curious Learners, And Educators.Math Made Easy: Complex Topics Like Slope, Distance, And Optimization Are Introduced Visually, Not With Dry Equations.What You'll LearnPart I: Python Programming With Turtle GraphicsMaster Variables, Loops, Functions, Lists, And Dictionaries By Drawing Patterns And Interactive Shapes. Learn Programming By Creating Art.Part II: Game DevelopmentMake Your Programs Interactive! Learn To Handle User Input, Events, Collisions, Game States, And Animations. Build Your First Fully Playable Games.Part III: The Snake Game ProjectA Complete Game Development Walkthrough. You'll Build The Classic Snake Game In Three Stages, Adding Controls, Collisions, Scoring, And Polish, While Mastering Coding Techniques Used In Professional Projects.Part IV: Data Science FoundationsShift From Visual Art To Data Visuals. Learn How To Load Data, Calculate Mean/median/mode, And Visualize It Using Bar Charts, Scatter Plots, And Line Graphs, All Connected Back To The Math You Practiced Through Drawing.Part V: Machine Learning For BeginnersExplore Algorithms Like:Linear Regression: Predict Future Values With Trend Lines You Draw YourselfGradient Descent: Visually Understand How Machines â??learnâ?K-Nearest Neighbors: Classify Data Using Simple, Interactive CodeYouâ??ll Apply What Youâ??ve Learned From Geometry, Logic, And Art To Build Actual Intelligent Systems.Who This Book Is ForStudents And Beginners Learning To Code Or Understand Math In A New WayEducators Looking For An Engaging Curriculum That Bridges Python And STEMParents And Homeschoolers Seeking A Screen-based, Hands-on Learning PathAnyone Curious About Data Science And AI But Intimidated By Traditional TextbooksIf You Can Draw A Square, You Can Begin Your Coding And AI Journey Here.Bonus Featuresâ??Try It Yourselfâ? Coding Challenges At The End Of Every SectionCode-along Projects To Build ConfidenceGame Templates And ML Project Starter CodeReal-world Applications That Connect Code To Everyday LifeAppendices With Installation Guides, Error Fixers, And Formula ReferencesLearning To Program Doesn't Have To Be Boring Or Theoretical. With This Book, You'll Code With Purpose, Create With Joy, And Understand How Logic, Math, And Machine Learning Power The Future.Join The Journey, Draw Your First Shape, Build Your First Game, And Create Your First AI.