1. Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn't happen...

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1. Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn't happen in a face-to-face checkers game.
2. Compare and contrast the MMORPG user interaction environment and a face-to-face environment where Spades is being played. Next, identify whether or not the environment has an impact on the player's ability to play Spades in this environment.
3. Outline and describe the user interface requirements that a game designer needs to include in order to engage players in a MMORPG environment.
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