Question: Modify Program 14.9 to incorporate the zooming, smoothing, turbulence, and logistic steps described in prior sections. Observe the changes in the resulting dissolve effect. Program

Modify Program 14.9 to incorporate the zooming, smoothing, turbulence, and logistic steps described in prior sections. Observe the changes in the resulting dissolve effect.

Program 14.9Java/JOGL application: float threshold = 0.0f; in display(): // gradually-increasing threshold forgl.glBind Texture(GL_TEXTURE_3D, noise Texture); gl.glActive Texture(GL_TEXTURE1); gl.glBindvoid main(void) { float noise = texture(n, origPos).x; if (noise > t) } { fragColor = texture(e, tc); } else

Java/JOGL application: float threshold = 0.0f; // gradually-increasing threshold for retaining/discarding fragment in display(): tLoc = gl.glGetUniformLocation (renderingProgram, "t"); threshold += (System.current TimeMillis() - prevTime) *.0001f; prevTime System.currentTimeMillis(); = gl.glActive Texture(GL_TEXTUREO);

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