Question: Modify Program 2.5 to include the error-checking modules shown in Program 2.3. After you have that working, try inserting various errors into the shaders and

Modify Program 2.5 to include the error-checking modules shown in Program 2.3. After you have that working, try inserting various errors into the shaders and observing both the resulting behavior and the error messages generated.

Program 2.3import com.jogamp.opengl.glu.GLU; private void printShaderLog(int shader) { GL4 gl= (GL4)void printProgramLog(int prog) {GL4 gl= (GL4) int[] len = new int[1]; GLContext.getCurrentGL(); int[]boolean checkOpenGLError() {GL4 gl= (GL4) GLContext.getCurrentGL(); boolean foundError = false; GLU glu new

Program 2.5Vertex Shader #version 430 void main (void) { if (gl_VertexID == 0) gl_Position = vec4(0.25, -0.25, 0.0,

import com.jogamp.opengl.glu.GLU; private void printShaderLog(int shader) { GL4 gl= (GL4) GLContext.getCurrentGL(); int[] len = new int[1]; int[] chWrittn = new int[1]; byte[] log = null; // determine the length of the shader compilation log gl.gl GetShaderiv(shader, GL_INFO_LOG_LENGTH, len, 0); if (len[0] > 0) { log = new byte[len[0]]; gl.glGetShaderInfoLog(shader, len[0], chWrittn, 0, log, 0); System.out.println("Shader Info Log: "); for (int i= 0; i

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