Modify Program 2.5 to include the error-checking modules shown in Program 2.3. After you have that working,

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Modify Program 2.5 to include the error-checking modules shown in Program 2.3. After you have that working, try inserting various errors into the shaders and observing both the resulting behavior and the error messages generated.

Program 2.3import com.jogamp.opengl.glu.GLU; private void printShaderLog(int shader) { GL4 gl= (GL4)void printProgramLog(int prog) {GL4 gl= (GL4) int[] len = new int[1]; GLContext.getCurrentGL(); int[]boolean checkOpenGLError() {GL4 gl= (GL4) GLContext.getCurrentGL(); boolean foundError = false; GLU glu new

Program 2.5Vertex Shader #version 430 void main (void) { if (gl_VertexID == 0) gl_Position = vec4(0.25, -0.25, 0.0,

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Computer Graphics Programming In OpenGL With JAVA

ISBN: 9781683922193

2nd Edition

Authors: V. Scott Gordon PhD, John L. Clevenger PhD

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