Question: Tic-Tac-Twice is a game invented by Pat Baggett and Andrzej Ehrenfeucht. It is distributed by the Aristoplay company. The rules simple, starting with two 4x4

Tic-Tac-Twice is a game invented by Pat Baggett and Andrzej Ehrenfeucht. It is distributed by the Aristoplay company. The rules simple, starting with two 4x4 boards that each have a pattern of 16 letters (or other objects). If you use the letters A through P, then the two boards have these patterns:

Вoard 1 Board 2 A BCD в к м н E FG PECJ H GNLA J K L M NOP D F

The two players (human and computer) take alternate turns. During your turn, you can place a checker of your color on an empty spot on Board 1. At the same time, you put a checker of your color on the square in Block 2 with the same letter. For example, if you put your checker in the bottom-left corner of Board 1 (letter M), then you would simultaneously put one of your checkers on the third spot of the top row of Board 2 (also letter M).

You win the game by having four of your circles in a row (horizontally, diagonally, or vertically) on either of the boards. Note that you don’t need four in a row on both boards, just on one of them. Implement a class that lets a user play Tic- Tac-Twice against the computer. Use the AbstractGame class from Section 13.4 as your superclass.

oard 1 Board 2 A BCD E FG PECJ H GNLA J K L M NOP D F

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step 1 of 37 Refer Figure 1312 of chapter 13 for implementation details of AbstractGame class from textbook Program Plan Create a TicTac class that extends AbstractGame class Create one constructor an... View full answer

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