Question: JAVA Project help, please! Learning Objectives 1. (90 points) Program runs successfully a. Display the game status just like this handout. i. _for open spaces
JAVA Project help, please!







Learning Objectives 1. (90 points) Program runs successfully a. Display the game status just like this handout. i. _for open spaces ii. X for goal locations iii. 1 and 2 for player locations iv. Player 1 and 2 scores b. Input moves for each player: ASDF i. a is left ii. s is up iii. dis down iv. fis right Scores increase/decrease randomly When a player lands on a space with a goal, they should be visible and not the X for the goal. When a player tries to move to a space occupied by another player, their move fails and they forfeit their turn. End game randomly c. d. e. f. i. Winner is the player with the higher score when the game is declared over 2. (10 points) Program uses objects Your program must include a second file, which is an object that your code uses to run this program a. Summary In honor of the current chaos in the Universe, we will be writing a game to play Calvinball Here is a br ief explanation of the official game "Calvinball is a game invented by Calvin and Hobbes. Calvinball has no rules; the players make up their own rules as they go along, making it so that o Calvinball game is like another Rules cannot be used twice (except for the rule that rules cannot be used twice), and any plays made in one game may not be made again in any future games. The game may involve wickets, mallets, volleyballs, and additional sports-related equipment. There is only one permanent rule in Calvinball: players cannot play it the same way twice For example, in one game of Calvinball, the goal was to capture the opponent's flag
Step by Step Solution
There are 3 Steps involved in it
Get step-by-step solutions from verified subject matter experts
