As seen in Example 1.15, cinema is a three-dimensional spatio-temporal signal that is sampled in time. In

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As seen in Example 1.15, cinema is a three-dimensional spatio-temporal signal that is sampled in time. In modern cinema, the sampling frequency in order to avoid aliasing is \(\Omega_{\mathrm{s}}=24 \mathrm{~Hz}\). However, the persistence of vision is equivalent to a time filter with a bandwidth of \(\Omega_{\mathrm{LP}}=48 \mathrm{~Hz}\). In order to avoid flickering and at the same time avoiding doubling the number of samples, in cinema one repeats each picture twice. For a given

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point on the screen, this is equivalent to having a train of impulses \[g_{\mathrm{i}}(t)=\sum_{n=-\infty}^{\infty} g(n) \delta(t-n T)+\sum_{n=-\infty}^{\infty} g(n) \delta\left(t-n T-\frac{T}{2}\right)\]
where \(T=1 / 24 \mathrm{~Hz}\). Show that with the above scheme the persistence of vision allows the human visual system to have the impression of continuous movement.

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Digital Signal Processing System Analysis And Design

ISBN: 9780521887755

2nd Edition

Authors: Paulo S. R. Diniz, Eduardo A. B. Da Silva , Sergio L. Netto

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