Rewrite Programming Exercise 15.29 using a thread to control car racing. Compare the program with Programming Exercise

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Rewrite Programming Exercise 15.29 using a thread to control car racing. Compare the program with Programming Exercise 15.29 by setting the delay time to 10 in both the programs. Which one runs the animation faster?


Data from Programming Exercise 15.29

Write a program that simulates car racing, as shown in Figure 15.36a. The car moves from left to right. When it hits the right end, it restarts from the left and continues the same process. You can use a timer to control animation. Redraw the car with new base coordinates (x, y), as shown in Figure 15.36b. Also let the user pause/resume the animation with a button press/release and increase/decrease the car speed by pressing the up and down arrow keys.

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