a. You designed a Card class. The class holds fields that contain a Cards value and suit.

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a. You designed a Card class. The class holds fields that contain a Card€™s value and suit. Currently, the suit is represented by a single character (s, h, d, or c). Modify the class so that the suit is a string (Spades, Hearts, Diamonds, or Clubs). 

Also, add a new field to the class to hold the string representation of a Card€™s rank based on its value. Within the Card class setValue() method, besides setting the numeric value, also set the string rank value as follows.

Numeric Value String Value for Rank Ace 2 through 10 2 through 10 Jack 11 Queen 12 King 13

b. You created a War Card game that randomly selects two cards (one for the player and one for the computer) and declares a winner (or a tie). Modify the game to set each Card€™s suit as the appropriate string, then execute the game using the newly modified Card class. Figure 7-18 shows a typical execution. Recall that in this version of War, you assume that the Ace is the lowest-valued card. Save the game as War2.java.

My card is the King of Diamonds Your card is the 6 of Clubs I win

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Related Book For  book-img-for-question

Java Programming

ISBN: 978-1337397070

9th edition

Authors: Joyce Farrell

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